The game doesn’t have a normal HUD or inventory system. The start button is about the only thing that does pause the gameplay, though. The start button miraculously pauses the game, contrary to some early rumors. The back button brings up your inventory and the d-pad switches between your weapons. The X button is a quick heal button, the Y button is your ‘stasis’ button and the B button is your kinesis button. The A button is your reload while aiming, and your general interaction button while not. While not in aim mode, the left trigger performs a melee attack and the right bumper performs a stomp. While aiming, the right trigger will fire whatever weapon you have, whereas the right bumper is your alt fire. This does slow you down a bit, but not inordinately so. Holding the left bumper makes Isaac run and holding the left trigger readies your gun (which also doubles as a flashlight). Let’s start with the controls: You move Isaac (viewed over his right shoulder) with the left thumbstick and control your view with the right thumbstick. I got a chance to take both the Xbox 360 and PS3 versions for a spin and both played just as well as the other. We got to play three long sections of the game and while I’m not allowed to talk about the first one yet, I can tell you in detail about the latter two and overall how the game plays.
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